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Question by Madswint · May 21, 2015 at 12:09 PM · triggerwaterhitdiehealth

How to make player lose health every 2 seconds he is in a trigger?

Thanks in advance, t$$anonymous$$s simple t$$anonymous$$ng confuses me to much.

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avatar image HarshadK · May 21, 2015 at 12:23 PM 0
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avatar image Madswint · May 21, 2015 at 12:25 PM 0
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Answer by DiegoSLTS · May 21, 2015 at 12:43 PM

I'd start a coroutine on OnTriggerEnter and stop it on OnTriggerExit. The coroutine would loop removing health and waiting for 2 seconds. Somet$$anonymous$$ng like t$$anonymous$$s:

 Coroutine underwaterDamage;
 
 void OnTriggerEnter() {
     underwaterDamage = StartCoroutine(UnderwaterDamage());
 }
 
 void OnTriggerExit() {
     StopCoroutine(underwaterDamage);
 }
 
 IEnumerator UnderwaterDamage() {
     w$$anonymous$$le (true) {
         player.Health -= 10;
         yield return new WaitForSeconds(2f);
     }
 }
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avatar image Madswint · May 21, 2015 at 06:14 PM 0
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