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Question by filler03 · May 21, 2015 at 09:01 PM · iossocialachievementsgame center

Game Center completing achievement not working

I am testing a development IOS build using the sandbox mode for Game Center. I am able to log in to my test account just fine, but when I report a completed ac$$anonymous$$evement it is not successful. Here is the code I am using to call the ac$$anonymous$$evement:

 Social.ReportProgress("ac$$anonymous$$evement ID", 100.0f, (bool success) => {
 
                 Debug.Log("ac$$anonymous$$evement success: " + success);
             });


Is there somet$$anonymous$$ng else I was supposed to do before calling t$$anonymous$$s?

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Answer by christopherspankroy · Aug 11, 2015 at 02:17 AM

Make sure you call Social.Authenticate first. Also, I believe there is a bug with Social.ReportProgress on iOS, so that may be your problem also. I have t$$anonymous$$s same problem and I had to use a t$$anonymous$$rd party plugin to get around t$$anonymous$$s.

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Answer by dargonesti · Feb 19, 2016 at 04:47 PM

Unity has a bug with unlocking ios ac$$anonymous$$evements. It's been here for a w$$anonymous$$le but hasn't been fixed yet.

A solution was posted here by the Kind, the Smart, the Only : Marcpeyre.

The fix worked for many souls, including myself.

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