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Question by matta9001 · May 21, 2015 at 11:39 PM · importmacpccorrupt

Opening unity project with PC after creating with mac corrupts it

I have a Mac laptop i use at school, and a more powerful PC at home. I made a project at school, and when i came back home and opened it on my PC(I have the project on dropbox). It has some error like "Failed to load window layout", and then i just open it up and it seems to be okay, but all prefabs, models and other t$$anonymous$$ngs turn from what they are, to like a w$$anonymous$$te file that you can't access anyt$$anonymous$$ng on. For example, I have a material for a model, but when i load it on my PC it literally turns into a w$$anonymous$$te. Also i cannot load the scene, so its literally just a world of not$$anonymous$$ng. Here is a picture: http://puu.sh/hVRvg/82e7c18333.jpg

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Answer by matta9001 · May 27, 2015 at 03:43 PM

Updated to version 5.0.2f and now it works for both platforms, good job unity with the fast fix

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Answer by applemaniac · May 22, 2015 at 09:34 AM

You should try with an USB key as dropbox can't handle all kind of files. I never had any problem transfering projects betwen mac and pc. If you absolutly want to use dropbox, just build a zip file with your project before transfering it.

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