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Question by switchup621 · May 25, 2015 at 07:05 AM · crashing

Game crashing when writing to file using streamwriter.

Hello!

I have a small game that works perfectly in the Unity game view. The player searchers for an object and once the object is found the game records the results of the search to a text file. However, in the build, the game crashes once it reaches this point in the program.

I am using the stream writer function to record data. My code is as follows:

At the top I have:

    using UnityEngine;
     using System.Collections;
     using System.Diagnostics;
     using System.Threading;

Then I have a subroutine that handles data writing:

 public void dataRecord () {
             
                             RTWatch.Stop ();
             using (System.IO.StreamWriter file = new System.IO.StreamWriter(@"C:\Test\" + subjNumber + ".txt", true)) {
                 file.WriteLine (subjNumber+ "\t" + stepRatio + "\t" + trial + "\t" + position + "\t" + corrTarget + "\t" + resp + "\t" + corr + "\t" + RTWatch.ElapsedMilliseconds);
             }
             RTWatch.Reset ();
     }

Any thoughts on why this may be happening? I'm especially confused since it works correctly in the game view within unity.

Thank you!

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avatar image HarshadK · May 25, 2015 at 07:09 AM 0
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For which platform are you building?

avatar image switchup621 · May 25, 2015 at 06:29 PM 0
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I'm building for PC.

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Answer by gselfish · May 25, 2015 at 07:32 AM

Well, the most obvious answer is that the file path you're providing is not valid for the platform you're building for.

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avatar image switchup621 · May 25, 2015 at 06:29 PM 0
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I don't think that is the case because I am building this for PC. I did check the build setting to make sure it wasn't building for web or something.

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