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Question by Nanako · May 25, 2015 at 01:33 AM · animatorauto

How can i prevent this stupid auto-animator?

On every imported fbx, whenever i place it in my game, unity sticks an animator component on it. This is worse than worthless.

Anything that i want to animate, i already have an animator, and i'm placing this object as a child. The auto-added animator just gets in the way, interferes with my existing animator, and requires me to remove it every single time!. What can i do about this?

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Answer by Bunny83 · May 25, 2015 at 02:05 AM

Uhm, just disable the importing of animations in the import settings. If you don't want to disable it, you can create an AssetPostProcessor and remove the component in OnPostprocessModel. Keep in mind that all model assets will go through that processor when models are imported / reimported. So make sure you apply some kind of filtering.

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avatar image Nanako · May 26, 2015 at 02:16 PM 0
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hi bunny x disabling animation imports is no good because i do need those animations. I find it irritating that these are inherently linked.

I'm not very familiar with editor scripting, any chance you could provide some more specific information on the postprocessing i might need?

avatar image BroVodo · Sep 29, 2016 at 01:02 PM 0
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Also set Animation Type to None under the Rig tab of the Import Settings Inspector. For future reference.

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