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Question by alex rossell · Jan 05, 2010 at 03:27 PM · importdeformationcinema4d

Boned C4d character deformed upon unity import

Hi guys,

Noob here with a quick question. I have followed t$$anonymous$$s tutorial on boning animating and importing a char into unity http://www.vimeo.com/3281152

However when i import t$$anonymous$$s file to unity and add to the scene it deforms the mesh horribly. Animations still work but as the mesh is all screwed up it looks like quato trying to walk down the street.

Any help appreciated :) thanks all

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Answer by ericksson · Jan 13, 2010 at 09:59 AM

A few possible reasons why your mesh is see through are discussed here: http://answers.unity3d.com/questions/873/see-through-imported-mesh

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Answer by alex rossell · Jan 05, 2010 at 05:36 PM

reboned it and its fine now, except some of my mesh is see through. any ideas?

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