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Question by UltraAccel · May 26, 2015 at 01:02 PM · javascriptiosnotificationnotificationservices

iOS LocalNotifications Not Changable

When creating a new Local Notification in JavaScript, my code is the following:

 import UnityEngine.iOS;
 
 function CreateNotification(date : System.DateTime){
     var notif = new iOS.LocalNotification();
     notif.fireDate = date;
     notif.applicationIconBadgeNumber = 1;
     notif.hasAction = false;
     notif.alertBody = "Text here";
     iOS.NotificationServices.ScheduleLocalNotification(notif);
     Debug.Log(iOS.NotificationServices.scheduledLocalNotifications);
 }

When the code runs, the log shows an empty LocalNotifications array, and if I output any info from the notification itself (fireDate, hasAction, alertBody, etc.) they are all set to default values.

It seems like my LocalNotification variable can't be changed. Is there anything I am doing wrong or is this a problem with the Unity LocalNotifications system? Thanks.

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