Hi There,
Actually I was looking for “Anthony Yakovlev” (Unity 5.x physics dev), but couldn’t find him in forum (may be someone can help me to reach him out).
Here is the question I wanted to ask.
This is regarding Cloth physics issue in unity 5.0.1. I am using cloth physics for Football goal-post in one of mine sports simulation project.
Result:
When football hit the net, It should interact with the ball and also net should stop moving the ball further. and Here is the ref from Unity 3.x cloth physics:
Issue: When ball is thrown to goal post with speed, it is going through the net and it’s not getting stop from the net. Also if we tried moving ball slowly to net then it is acting like net is interacting with the ball.
And here is the SAMPLE PROJECT :
https://www.dropbox.com/s/657z1t11ozrba9g/ClothTest.zip?dl=0
Steps we tried :
- We added Rigidbody to net which is having the cloth component with mass value 1000.
- We also added Mesh collider to stop the ball getting through the ball.
Kindly check this on your free time. and if it is possible forward this to “Anthony Yakovlev”.