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Question by epicVoodoo · May 28, 2015 at 08:59 AM · multiplayerplayernetworkrpcname

Displaying players name above in multiplayer

Hi!

In my game, every player has a c$$anonymous$$ld GameObject called "NameAbove" w$$anonymous$$ch contains GUIText component. Here's my code:

 //class Player
 void Update()
 { 
     //if(networkView.IsMine)
     if (dataSet && !nameSet)
     {
         SetNameAbove(t$$anonymous$$s.characterName); // i've tried also RPC - no result
     }
  }
        
     [RPC]
     void SetNameAbove(string n)
     {
 gameObject.transform.FindC$$anonymous$$ld("NameAbove").GetComponent<GUIText>().text = n;
         nameSet = true;
     }

So i need every player to display $$anonymous$$s own name having set it to $$anonymous$$s c$$anonymous$$ld GO in GUIText component.

Thanx in advance.

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avatar image Hellium · May 28, 2015 at 09:07 AM 0
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avatar image epicVoodoo · May 28, 2015 at 11:27 AM 0
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avatar image Masterben135 · May 28, 2015 at 02:15 PM 0
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avatar image epicVoodoo · May 28, 2015 at 02:35 PM 0
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Answer by J.Mad · May 29, 2015 at 08:01 AM

You need a canvas. A player should have a small c$$anonymous$$ld canvas set as World Space. Canvas should have an c$$anonymous$$ld object with Text. Canvas should have some script that will be facing the canvas to the camera. That is a "modern GUI" approach.

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