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Question by aadithyabk · May 29, 2015 at 01:14 PM · editor-scriptinghighlight

Highlighting the folders in the path to prefab

I have developed a tool that scans through all the prefabs and checks if it has the required components and stuff. If the prefab is missing something, I'll display its name using a GUILayout.TextField. But I also want to highlight the prefab which is nested inside Resources folder.

I basically want to do what Debug.log(string, gameobject_name) does when its clicked but I'm not printing to the console.

So my question, is there a way to highlight all the folder names in a path to the prefab in the project tab ?

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Answer by aadithyabk · May 29, 2015 at 07:03 PM

Solution found.

I used EditorGUIUtility.PingObject(prefab name);

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