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Question by DocLogic · May 31, 2015 at 08:15 AM · standard assets

New FPS Controller - Jump while in-air issue.

When using the new FPS controller from the standard assets in Unity, if I jump while in the air, the character will immediately jump upon landing.

Any solutions to this?

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Answer by Crystalline · May 31, 2015 at 09:49 AM

Create a bool that would be based on Jump inputs , if you hit jump button make the bool true if not make it false ( now the jump script will jump if the bool is true. You can put the jump input checking out of the " if grounded function" , but use the boolean inside the "grounded function".

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avatar image SBFA · Jul 10, 2015 at 12:09 PM 0
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         private void Update()
         {
             RotateView();
             // the jump state needs to read here to make sure it is not missed
             if (!m_Jump)
             {
                 m_Jump = CrossPlatformInput$$anonymous$$anager.GetButtonDown("Jump");
                 canJumpAgain = true;
             }
             else {
 
                 canJumpAgain = false;
             }
 
             if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
             {
                 StartCoroutine(m_JumpBob.DoBobCycle());
                 PlayLandingSound();
                 m_$$anonymous$$oveDir.y = 0f;
                 m_Jumping = false;
                 canJumpAgain = true;
             }
             if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
             {
                 m_$$anonymous$$oveDir.y = 0f;
             }
 
             m_PreviouslyGrounded = m_CharacterController.isGrounded;
         }



and here?

         if (m_CharacterController.isGrounded)
         {
             canJumpAgain = true;
             m_$$anonymous$$oveDir.y = -m_StickToGroundForce;

             if (m_Jump)
             {
                 m_$$anonymous$$oveDir.y = m_JumpSpeed;
                 PlayJumpSound();
                 m_Jump = false;
                 m_Jumping = true;
             }
         }



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