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Question by laurienash · May 31, 2015 at 03:50 PM · speedontriggerexitspeed issues

On trigger exit: player speed value not changing, why??

Hi - in this script when the player is inside a trigger, his movement speed is reduced to 1.

On exiting the trigger - I want his movement speed to go back to the normal value.

However - although his movement speed is reduced on entering the trigger - on exiting it, it remains as the slow value and doesn't go back to normal.

Does anyone know what I'm doing wrong?

 using UnityEngine;
 using System.Collections;
 
 public class SlowDown : MonoBehaviour 
 {
     public float slowSpeed = 1;
     private float normSpeed = 7;
     void OnTriggerEnter(Collider player)
     {
         normSpeed = player.GetComponent<Movement>().speed;
         player.GetComponent<Movement>().speed = slowSpeed;
     }
     void OnTriggerExit(Collider player)
     {
         player.GetComponent<Movement>().speed = normSpeed;
     }
 }


Best, Laurien

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avatar image tanoshimi · May 31, 2015 at 04:49 PM 1
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The first step in investigating any problems like this should always be to put a Debug.Log right inside the OnTriggerExit to see whether the function is even being called.

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Answer by Pascal97 · May 31, 2015 at 07:24 PM

In line 10 you set your normSpeed to the speed your player currently has. Maybe this is 1 at the time so slowspeed and normalspeed is one now. Try it without line ten or ensure what value your playerspeed has at the beginning.

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avatar image tanoshimi · May 31, 2015 at 07:30 PM 0
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Yes - it would also be useful to know what value has been assigned to slowSpeed.

avatar image laurienash · May 31, 2015 at 09:20 PM 0
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That's so great - thanks!! It's working perfectly without line 10, I guess I was accidentally setting the slowspeed as the normal speed :)

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