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Question by Major · Jun 01, 2015 at 03:15 AM · animationrotationpositioncurveanimationcurve

Evaluating Animation Curves in Full

I have been messing around with animation curves (the scripting variable) to do some simple animation. I need to evaluate the entire curve when I hit the fire 1 button. But I don't know how to do this. I am currently using curve.Evalutate(Time.time) but this only plays a single part of the curve. So how do I evaluate the entire curve with a single click of the 1st mouse button?

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