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Question by Boezekil · Jun 02, 2015 at 02:36 PM · blenderblender-exportingriggingrigblender animation

Charmodel - Blender to Unity? Feet are twisted, how to fix?

when importing .blender file: (but Animation is fine) alt text

when importing fbx : (Another Problem Occurs: Animation gets sloppy?) alt text

when importing fbx ASCII: (but Animation is fine) Same as with .blender file but whole character scaled to size of an ant.

I think it has something to do with the toebone of the rig, but i can´t figure it out. help pls

fbx.png (303.5 kB)
blender.png (281.7 kB)
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Answer by Boezekil · Jun 03, 2015 at 06:48 PM

Ok so now I go it fixed after hours of research and comparison between earlier blender files. I changed the location of the lower leg bone head after using custom shapes ,bad mistake. Changed it back now everything works fine.

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avatar image ChadrickEvans · Jul 23, 2015 at 10:15 PM 0
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Can you explain exactly what you mean by "changed the location" because I'm having the same problem and I have no idea how to apply your solution.

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