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Question by IntelDev94 · Jun 03, 2015 at 11:32 AM · shadertexturematerialimportasset

Importing Maya assets with applied textures shown

After importing a Maya asset, I noticed that its texture/shader exists in the inspector and exists as its own material, but it appears as a Unity default material, only showing the Maya asset's mesh as if there was no textures applied to it beforehand. Is there a way to show it's original texture/shader/material?

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