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Question by Limo Sim · Jun 03, 2015 at 01:13 PM · 64bit

64 bit app not working correctly in TestFlight

Hello guys, My 64 bit app went wrong when I testing the app in TestFlight. So is there any solution for this? Your answer will be helping me, thanks!

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avatar image Owen-Reynolds · Jun 03, 2015 at 04:39 PM 0
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What do you mean, your 64-bit app? How is it 64-bits?

Did you do what it said in the official pages: http://docs.unity3d.com/$$anonymous$$anual/iphone-64bit.html. To summarize: in player settings, switch to IL2CP (and maybe Universal, not sure.)

One funny thing down below that, in target iOS version, Apple says you need at least 5.1.1. I had to go up to 6.0. The problem was, the final ".1" was getting removed when it went into xCode. But, realistically, is anyone using less than iOS 7.0 anyway?

Was it working before, as 64-bits (??) but not now? (the change from Apple went into effect June 1.)

avatar image Limo Sim · Jun 04, 2015 at 04:51 AM 0
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Hi, Owen Reynolds. Ya, just because of the new update from Apple, so I have to build out a 64bit app then only can upload to iTune connect store. So i switch to IL2CP in unity and my app is not working properly. But it is fixed now. Thanks for the reply.

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Answer by applemaniac · Jun 03, 2015 at 01:56 PM

Do you use the 32 bit editor, and do you use any plugins ? if so, you may need both 32 bit and 64 bit dlls to make it work, placed in two folders named x86 and x86_64 inside the plugin folder.

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avatar image Limo Sim · Jun 04, 2015 at 04:47 AM 0
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Hi, applemaniac. Thanks for the reply. Yes, i have implement plugins inside. I wanted to build out ios, but since apple require 64 bit for release. So i change the scripting Backend to IL2CP then the apps is not working properly.
I have found out the problem, it is my plugin problem. There's is an empty while loop inside the plugin script and this is the problem. The program stopped at the while loop. So i just put a debug log in this loop to check it and it is working now. I don't know how this IL2CP running. Anyway, it is working fine now, thanks for the reply!

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