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Question by Kirei · Jun 04, 2015 at 02:42 PM · listcountcardscontainsamount

Voting System Using List (C#)

Good morrow to you all.

I've been making this card game, and encountered a problem that I myself can't solve.

So, there is a deck of cards (list of strings, the game doesn't require anything more complex), and a list of players.

Every player can vote a player once, and in a function I want to calculate how many votes each player gets.

 for (int i = 0; i < playerAmount; i++)
 {
     if (votedPlayers.Contains(players[i]))
     {
         voteCounts[i]++;
     }
 }

votedPlayers contains a string for what player the voter voted for.

voteCounts contains an int for how many votes a player gets.

This really isn't the proper way to do it since it does not work, so I am asking if the humble community of Unity would know how to help me.

Best Regards,

Kirei

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avatar image zaid87 · Jun 05, 2015 at 06:57 AM 0
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Maybe just create a Player class that have an Id and VoteGained? Everytime playerA vote for playerB, you just add 1 to VoteGained in playerB. In the main file, you'll keep a list of Player.

How do the player vote by the way?

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Answer by Elisvaldo · Jun 05, 2015 at 08:22 AM

Personally I would create a dictionary to store the voting data.

Assuming the following declarations:

 List<string> votedPlayers;
 Dictionary<string, int> voteCounts;

Then the following should do the trick:

 foreach(string player in votedPlayers){
     voteCounts[player] += 1;
 }
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