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Question by teach_me · Jun 05, 2015 at 04:11 PM · 2dscripting problemfollowdelay

How to make a gameObject follow another one with delay and variable speed?

Hello everyone. I want to make it so that when a gameObject ("Player") controlled by the player moves, a second one ("Secondary"), after a brief delay, starts moving from a set distance, following it, such that the distance between the two remains the same after the second gameObject stops. The idea is that Secondary will always go to a point y = ([current Player position] - 1.9) even after Player stops moving.

These are the two C# scripts I used, however, the second one only makes the second gameObject appear at the set distance after the delay, without displaying movement. How could I fix this, so that Secondary is shown moving? Thank you in advance.

First script:

public class PlayerMovement : MonoBehaviour { public float speed = 1f;

 void Start () {
 
 }

 void Update () {
     if (Input.GetKey (KeyCode.D))
         transform.position += new Vector3 (speed * Time.deltaTime, 0.0f, 0.0f);
     if (Input.GetKey (KeyCode.A))
         transform.position -= new Vector3 (speed * Time.deltaTime, 0.0f, 0.0f);
     if (Input.GetKey (KeyCode.W))
         transform.position += new Vector3 (0.0f, speed * Time.deltaTime, 0.0f);
     if (Input.GetKey (KeyCode.S))
         transform.position -= new Vector3 (0.0f, speed * Time.deltaTime, 0.0f);
 }

}

Second script:

public class SecondaryMovement : MonoBehaviour { Transform pos; public float timer = 0; public float delay = 1f;

 void Start () {
     pos = GameObject.Find("Player").transform;
 }

 void Update () {
     timer -= Time.deltaTime;
     if (timer <= 0) {
         transform.position = new Vector3 (pos.position.x, pos.position.y - 1.9f, transform.position.z);
         timer = delay;
     }
 }

}

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avatar image Hellium · Jun 05, 2015 at 04:29 PM 0
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I would have used a system of triggers ins$$anonymous$$d. When your "follower" is outside your player's trigger, he follows him, when the follower enters the player's trigger, he stops. T

Tuto about triggers in Unity (with 3D objects, but works the same way)

$$anonymous$$onoBehaviour.OnTriggerEnter2D(Collider2D)

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Answer by Duugu · Jun 05, 2015 at 05:02 PM

transform.position = new Vector3 (pos.position.x, pos.position.y - 1.9f, transform.position.z);

This line moves your secondary object instantly to the position of you primary object.

Have a look at Vector3.Lerp to move your object slowly.

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