• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by burnumd · Jan 06, 2010 at 07:15 PM · external-tools

Integrating FluorineFx

Does anyone have experience using FluorineFx with Unity? It looks like a promising way of connecting Unity apps to a Red5 server, but I'd like to find out if it's been done before and if there are any pitfalls I should look out for (aside from the download being .exe only).

Comment
naruse
Cyclops
Motionreactor
KvanteTore

People who like this

2 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cyclops · Mar 13, 2010 at 05:52 PM 0
Share

I'm not sure why this was voted down (/me votes back up), it seems like a reasonable Unity-related question. I don't have an answer, sorry, but maybe someone else will.

1 Reply

  • Sort: 
avatar image
Best Answer

Answer by burnumd · Mar 15, 2010 at 12:49 PM

Per personal communication with the Fluorine maintainer, FluorineFx no longer supports .NET 1.1 which, at the time of this writing, is the equivalent to Unity's Mono version. In short, current and future builds of FluorineFx are neither guaranteed nor likely to work. I'll try to revisit this issue after the planned upgrade to Mono in Unity 3.0.

Comment
Motionreactor
Cyclops

People who like this

2 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Recommendations for Animation Structure/Organization? 2 Answers

MATLAB with Unity 2 Answers

Export light to Unity on 3ds max for external lightmap 0 Answers

External .prefab/.mat viewer ? 1 Answer

Control output of visual studio 2013 output 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges