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Question by jmgek · Jun 06, 2015 at 06:03 AM · listvalue

Questions about assigning variables and classes.

Hey guys I have a few questions about the proper way to handle assigning data to objects (hundreds of variables, maybe thousands), basically I am looking for a class that can hold a lot of values that can easily be accessed. Should I make a separate class to store information like this? Example:

 private List<int> _NumberOfApplesBoxHas = new List<int>();
 
 //I'll do some logic to get the number I want from the list. 
 public int theNumberIWantFromAList;

 public numberOfApplesBoxHas
 {
     get {return _NumberOfApplesBoxHas[theNumberIWantFromAList]; }
     set {_NumberOfApplesBoxHas[theNumberIWantFromAList] = value; }
 }

If I do go with this, what would be the best way to say 'This box has this amount of apples / how do I tell the game this box is this value in the list' would I just store the ID (Number of the List) on the object it self and reference that when I need to check the list?

Or should I create a component to attach to an object and store all these values on the object through C# variable?

Also why do you suggest this, as both memory effective and best practice? Thanks so much!

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avatar image HuskyPanda213 · Jun 07, 2015 at 01:51 AM 0
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I think that creating a class like you have there is fine - the logic should work well. If you want to get an apple from the list you should store an ID for it. When you want to retrieve the ID, use a binary search to find it (this would require you to add the apples/items in sequential order).

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Answer by Socapex · Jun 07, 2015 at 07:06 AM

Maybe a dictionary would do the trick?

 <string, int> or <int, int>

I am not sure if they are serialisable now, you would want to look into that if you need to save it on disk.

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