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Question by tremendo · Jun 08, 2015 at 09:16 AM · blender

Blender rotation issue

Hi,

I am too stupid to find an answer to this:

I just make a cone pointing upwards on blender and save it as p.blend into unity assets. Then I instantiate an object with p.blender as a mesh.

  1. the rotation is x=270

  2. when i drag the p.blend to the scene is ok, but if I instantiate from a script appears rotated in z!!!

  3. I tried an add on I found on http://forum.unity3d.com/threads/blender-unity-rotation-fix.181870/ but I just don't know if this is still working out or blender just fixed this issue

Please, help!

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