• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sooperduck · Jun 10, 2015 at 09:06 AM · cameraplayerfollowthird-personperson

Help with a simple 3rd person camera?

I'm trying to get a simple 3rd person camera to work. All I want it to do for now is follow my player (a non rigidbody capsule) with the ability to rotate the camera in any direction depending on the mouse movements. Most tutorials I've gone through are advanced cameras w$$anonymous$$ch I don't want to dive into yet.

Here's my current attempt:

 using UnityEngine;
 using System.Collections;

 public class CameraController : MonoBehaviour {

 public GameObject target;
 public float rotateSpeed = 5;
 Vector3 offset;
 
 void Start() {
     offset = target.transform.position - transform.position;
 }
 
 void LateUpdate() {

     float horizontal = Input.GetAxis("Mouse X") * rotateSpeed;
     float vertical = Input.GetAxis ("Mouse Y") * rotateSpeed;
     target.transform.Rotate(vertical, horizontal, 0);
     
     float desiredAngle = target.transform.eulerAngles.y;
     Quaternion rotation = Quaternion.Euler(0, desiredAngle, 0);
     transform.position = target.transform.position - (rotation * offset);;
     
     transform.LookAt(target.transform);

 }
 }

The mouse movements are rotating the player instead of the camera though.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by LinkoVitch · Jun 12, 2015 at 01:00 AM

You are applying the rotation to the target rather than the camera itself, w$$anonymous$$ch would be why your player is rotating and not the camera.

I suspect you are wanting the camera to rotate around the player? rather than be a freelook camera? If so then use the Transform.RotateAround method (http://docs.unity3d.com/ScriptReference/Transform.RotateAround.html) to have your camera rotate about the player, but apply the result to the camera's transform and not the target.

Rather than have: target.transform.Rotate(vertical, horizontal,0);

Do somet$$anonymous$$ng like: transform.RotateAround(target.transform, Vector.Up,horizontal * 10);

and the camera should rotate around your player.

HTH and I haven't fat fingered it too much :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

3rd Person Camera Problem 1 Answer

Animation automatique personnage 0 Answers

camera doesnt follow player after I added networkIdentiy and networkTransform to the player 0 Answers

How do I fix this jitter problem? 0 Answers

Camera collision 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges