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Question by wolfpack4417 · Jun 11, 2015 at 05:16 AM · c#uinetworkingeventeventsystem

How do I stop EventSystem.currentSelectedGameObject from changing on a button press

I am building the UI menu system for my game and one thing I want to do is let the player choose between a list of servers that are active and then click a "Connect" button to join that server.

Right now the user can click on a server (my servers are buttons with three Text children for GameName, GameInfo, and #of connected players) and that server becomes the EventSystem.currentSelectedGameObject which is what I want. The problem happens when they click the Connect Button because the Connect button becomes the EventSystem.currentSelectedGameObject before running my OnConnectButtonClick() method. The code is below.

 public void OnConnectButtonClick()
     {
         Debug.Log ("Connect Button Clicked");
         string password = joinServerPasswordInput.text;
 
         Debug.Log (eventSystem.currentSelectedGameObject.name);
         string hostGUID;
         hostGUID = eventSystem.currentSelectedGameObject.GetComponent<ServerListButtonScript>().hostForThisButton.guid;
 
         Network.Connect (hostGUID, password);
     }

The Debug.Log is "Connect Button"

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