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Question by jg3d · Jun 11, 2015 at 08:49 AM · iosnotificationservices

Is there still an issue with LocalNotifications in Unity 5?

Hi, I saw a couple threads like this: http://issuetracker.unity3d.com/issues/local-notifications-are-not-working-on-ios-8 and http://forum.unity3d.com/threads/local-notification-not-working-in-ios-8-unity4-5-4-xcode6-0-1.271487/ and am wondering if it's still an issue in 5. A responder said it was fixed, but I'm having issues.

In my Start(), I call:

     #if UNITY_IPHONE
     iOS.NotificationServices.RegisterForNotifications(iOS.NotificationType.Alert);
     #endif

and in another function, I call:

     Debug.Log("ALERT!!!");
     var tornadoAlert: iOS.LocalNotification = new iOS.LocalNotification();
     tornadoAlert.alertAction = "Alert!";
     tornadoAlert.alertBody = "tornado test!";
     tornadoAlert.soundName = "tornado_alert";
     tornadoAlert.fireDate = Date.Now.AddSeconds(2);
 iOS.NotificationServices.ScheduleLocalNotification(tornadoAlert);
 

But it doesn't work. The editor will log the debug message, but the Xcode console will not. Any ideas?

Thanks!

: jesse

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Answer by pallusaimonish · Jan 14, 2016 at 10:39 AM

Hey try using UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(notif);

It worked for me

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