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Question by Nemox · Jun 10, 2015 at 11:49 PM · playernetworkclientnativelobby

Trying to manage local network users. (5.1.0)

So I'm trying to do some things with Unity's new native multiplayer functionality.

  1. In order to apply proper input to local players, I need to access those players by some sort of index. Player 1 might use "P1 Horizontal", while Player 2 would use "P2 Horizontal", etc.

  2. In order to do this, I must first access the players that "this client" is using.

I see many things in the scripting reference, but it's a bit confusing. How do I go about doing this?

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Answer by jakeflaze3859 · Jun 15, 2015 at 02:25 AM

I think you will have to use the "Network Behavior is Local Player" function. There is a video called " UNET Part 1 - Setup and Movement Syncing " that explains it pretty well. He starts talking about what you need at about 10 minutes into the video.

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