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Question by SuperMasterBlasterLaser · Jun 13, 2015 at 07:46 AM · c#gui

Sliding pages menu by using uGUI

Hello.

I want to create menu which is similar to Android and iOS launchers (Main menu where all apps divided in pages). Each page will have only one GUI element.

The reason of why I want to use uGUI, it will scale itself depending on screen resolution (thanks to anchors).

I have placed my first page (simple panel) on the center of my Canvas and placed anchors so it will not be so big aaaaaand I don't know what to do now.

How to place other pages? How to set their anchors correctly? How to make slidable pages?

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avatar image Mouton · Jun 13, 2015 at 08:00 AM 0
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First, make as much as needed panels with the ui system, set one parent gameobject for each panel.

Then use scripts: change position of your panels so they are next to each other (focused in screen, others out of screen) inside OnEnable. Add a triggering function to translate the panel gameobject so the one in focus go out of screen and the neighbourhood comes meanwhile.

avatar image SuperMasterBlasterLaser · Jun 13, 2015 at 08:19 AM 0
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If I place other pages outside of my camera, they still will be visible on sides when I turn play mode. So I placed anchors to right side of canvas in order to make it invisible in play mode.

Do I need to change anchors?

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