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Question by animeman0 · Jun 13, 2015 at 06:03 PM · c#movementprogramming

My character won't move and he disappears after 5 seconds

My disappears after 5 seconds and doesn't move and doesn't animate properly!

Here's my code:

 using UnityEngine;
 using System.Collections;
 
 public class Movement : MonoBehaviour {
 
     public float speed = 6.0f;
 
     Animator anim;
 
     void Start()
     {
         anim = GetComponent<Animator> ();
     }
 
     void Update()
     {
         PlayerController ();
     }
     
     void PlayerController()
     {
         anim.SetFloat("speed", Mathf.Abs(Input.GetAxis ("Horizontal"))); //setting the float parameter called "speed" depending on the input from the horizontal axis
 
         if(Input.GetAxisRaw("Horizontal") > 0) // if d or right key is pressed
         {
             transform.Translate(Vector3.right * speed * Time.deltaTime); //move right 4 pixels at a fixed framerate
             transform.eulerAngles = new Vector2 (0,0);
         }
         if(Input.GetAxisRaw("Horizontal") > 0) //if a or left key is pressed
         {
             transform.Translate(Vector3.right * speed * Time.deltaTime);
             transform.eulerAngles= new Vector2(0,180); //rotates gameobject by 180 degrees horizontally
         }
     }
 }


I get this as well: The referenced script on this Behaviour is missing!

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Answer by Addyarb · Jun 13, 2015 at 06:06 PM

Change line 29 to:

  if(Input.GetAxisRaw("Vertical") > 0) //if a or left key is pressed
 
 OR 
 
  if(Input.GetAxisRaw("Horizontal") < 0) //if a or left key is pressed

Depending on what sort of key-setup you have going on.

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avatar image animeman0 · Jun 13, 2015 at 08:13 PM 0
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thanks @Addyarb but the character still disappears. Can you help with the that??

avatar image Addyarb · Jun 14, 2015 at 12:11 AM 0
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Can you post your script? I don't see anything in this one that might be doing it.

Good luck!

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