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Question by Claudio Perez · Jun 15, 2015 at 12:01 AM · normalmap

About normal mapping error

I have been working in blender for create my character, and I tested my mesh with normal map in blender and goes well, but when I export my mesh in FBX and the normal map to Unity 5 and doesn,t apply correctly. I don,t know where is the error and I'm in a dead end with this (I also looked in all pages and they do the same I do)

Any help?

shader is standart and the Untilted is the texture without greyscale

I also have seen the imported normal map and the generated by unity (when you import to it) are the same, without tansparency the generated

I thought it might be the uv map that changes but tried with the blender file in unity and i got the same error

the result of the normal map should be alot different,by far.

captura-de-pantalla-2015-06-14-175217.png (196.2 kB)
captura-de-pantalla-2015-06-14-174516.png (310.3 kB)
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