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Question by laisch · Jun 15, 2015 at 06:01 PM · timeradsglobal

Global time triggered script

How can i add a script to my project wich is executet in every scene the whole time the game is active.

As an example I want to pop up some ads after every x minutes, don't matter wich level is currently played.

One previus solution for me was to add a script to every scene, but there must be a easier way to do this, because Ihave now about over 50 scenes.

can I add an empty gameobject to my first scene (splash screen) with the script on it, and tell it somehow to stay alive the whole game?

Thx

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avatar image savlon · Jun 15, 2015 at 07:15 PM 0
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This is what you want http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

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Answer by laisch · Jun 16, 2015 at 05:44 AM

Thx to savlon, that was what I was searching for.

For other people who are searching for the same solution, I post some of my code here:

 public class AdManager : MonoBehaviour {
 
 
     public float TimeToShowAd = 600f;   // in Seconds
 
     private float TimeSinceStart = 0;
 
     private static AdManager instance = null;
     // Handling to stay alive forever
     void Awake(){
 
         Advertisement.Initialize (gameID, true);
 
         if(instance == null){     // initialize only  one instance.
             instance = this;
             GameObject.DontDestroyOnLoad(this.gameObject);
         } else {                // Destroy unused instances.
             GameObject.Destroy(this.gameObject);
         }
     }
 
 void Update () {
 
         
             TimeSinceStart = TimeSinceStart + Time.deltaTime;
             if (TimeSinceStart > TimeToShowAd) {
                 TimeSinceStart = 0;
                 ShowAd();
             }
 
 
         }
     
 }

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