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Question by EthanL · Jun 16, 2015 at 05:43 AM · playerspawnscaledeathmeter

I want to create a radiation scall in the top corner that continues going up until you get to the end of the map. I then want the player to die if the scale reaches the end and they havent reached the end of the map

Escape the map without the radiation scale reac$$anonymous$$ng the top if so the player dies

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Answer by KdRWaylander · Jun 16, 2015 at 07:43 AM

Hi,

  • You'll need UI (look for ways to fill a rectangle like for a progress bar)

  • You'll need timer-like code to fill up the rectangle based on time

  • You'll need a boolean that will pass to true if the 'radiation scale' is full and then kill the player

If rectangle is filled -> boolean is true -> player is dead !

Now that you have the basics, you can try somet$$anonymous$$ng and then post back your code if you have trouble debugging it !

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avatar image rhbrr5hrfgdfgw · Jun 16, 2015 at 10:26 AM 0
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avatar image EthanL · Jun 16, 2015 at 10:52 AM 0
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avatar image KdRWaylander · Jun 16, 2015 at 03:28 PM 0
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