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Question by AsPhAlT · Jun 16, 2015 at 01:06 PM · gameobjectrigidbodytriggeroncollisionentercollison

OnCollisionEnter without disabling isKinetic

Hello. I need script like :

 if(collision.gameObject.tag == "tag"){
 doSomething;
 }

The problem is that I can't disable isKinematic in rigidbody(my prefab is falling through the floor). By far there's no "isTrigger" overthere, and fixedUpdate with target finding is lagging too much. Any idea?

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Answer by tanoshimi · Jun 16, 2015 at 01:06 PM

If your rigidbody is kinematic, set the collider to be a trigger and use OnTriggerEnter() instead.

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