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Question by tvranjith · Jun 17, 2015 at 07:04 PM · androidunity 5native pluginnativenormalmap

Normal map is not working with Unity 5 when Low-level Native Plugin Interface is used

I am using Low-level Native Plugin Interface to draw using OpenGL/ES. If I use normal mapping then I see the normal map image displayed for a split second before the actual image is displayed. I have tried with different shaders but all has visual artifacts.

I am developing application on Android Platform.

Any help in this regard is highly appreciated.

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