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Question by Sunil021 · Jun 21, 2015 at 11:37 AM · scripting problem

My Best Score system is not working

here is script.

please help

using UnityEngine; using UnityEngine.UI; using System.Collections;

 public class SetScore : MonoBehaviour {
     public Text ScoreContainerResult;
     public Text BestScoreContainerResult;
     public GameObject NewRecordBadge;
     
     // Use this for initialization
     void Start () {
         int score = PlayerPrefs.GetInt("currentScore");
         int highScoreOld = PlayerPrefs.GetInt("highScoreOld");
         
         NewRecordBadge.SetActive(false);
         
         if(score > highScoreOld){
             NewRecordBadge.SetActive(true);
         }
         
         ScoreContainerResult.text =""+ score;
         BestScoreContainerResult.text =""+ highScoreOld;
         Debug.Log(score);
         Debug.Log (highScoreOld);                            
     }
     
     
 }
 
 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class ScoreCounter : MonoBehaviour {
     
     public Text PlayScoreContainer;
     private int apple = 1;
     private int rotton = -2;
     private float golden = 5.0f;
 
     public  int countPlayerScore;
     public  int extractedScore=0;
     private int ScoreContainerVar;
     private int BestScoreContainerVar;
     
     private int highestScore;
     private int highestScoreOld;
             
     public GameController gc;
 
     // Use this for initialization
     void Start (){
         countPlayerScore = 0;
     
         if(PlayerPrefs.HasKey("highestScore")){
             highestScore = PlayerPrefs.GetInt("highestScore");
             highestScoreOld = highestScore;
         }else{
             highestScore = 0;
             highestScoreOld = highestScore;            
         }
         
         gc.UpdateText ();
         
     }
     
     void OnTriggerEnter2D (Collider2D collision) {
         switch (collision.gameObject.tag) {
         case "apple":
 
             Destroy (collision.gameObject);
             countPlayerScore += apple;
             PlayScoreContainer.text = "" + countPlayerScore;
             break;
         case "rotton":
             Destroy (collision.gameObject);
             countPlayerScore += rotton;
             PlayScoreContainer.text = "" + countPlayerScore;
             break;
         case "golden":
             Destroy(collision.gameObject);
             gc.timeLeft += golden;
             gc.timeText.text += "" + gc.timeLeft;
             break;
         }
     }
 
 
     public void UpdateScore () {
         PlayScoreContainer.text = "" + countPlayerScore;
         Debug.Log(countPlayerScore);
     }
     
     public void gameOver(int playScore){
     
         if(playScore > highestScore){
             highestScore = playScore;
         }
         
         PlayerPrefs.SetInt("currentScore", playScore);
         PlayerPrefs.SetInt("highestScore", highestScore);
         PlayerPrefs.SetInt("highestScoreOld", highestScoreOld);
     }
 
 
 }
 
 
 
 
     
 
 
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avatar image Xarbrough · Jun 22, 2015 at 12:34 AM 0
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Please remembers the etiquette of asking questions: make it easy for people to understand your problem and help you. Does your script throw an error? Which line is it on? What does it say? What else is not working? What have you tried to solve the problem? How is the result different from your expected result?

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