• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ordain_Angel · Jun 22, 2015 at 08:58 PM · scripting beginner

C# scripting with cutscenes doesn't work.

Hi. I am still trying to wrap my head around scripting Can anyone help me figure out why it doesn't shut off and going to the game start postion. Here is the script :

using UnityEngine; using System.Collections;

public class Cutscene : MonoBehaviour {

 public GameObject player;
 public GameObject FadeIn;
 public GameObject MainCamera;
 public GameObject Inv;
 
 
 public Animator animCine;
 public bool OpenCine;
 
 
 // Use this for initialization
 void Start () {
     animCine = GetComponent<Animator> ();
 }
 
 
 public void TriggerPlayer(){        
     FadeIn.SetActive (false);
     gameObject.SetActive (false);
     MainCamera.SetActive (true);
     Inv.SetActive (true);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Johnz1234 · Jun 23, 2015 at 06:47 PM

  public GameObject player;
  public GameObject FadeIn;
  public GameObject MainCamera;
  public GameObject Inv;
  
  
  public Animator animCine;
  public bool OpenCine;
  
  
  // Use this for initialization
  void Start () {
      animCine = GetComponent<Animator> ();
       TriggerPlayer()
  }
  
  
  public void TriggerPlayer(){        
      FadeIn.SetActive (false);
      gameObject.SetActive (false);
      MainCamera.SetActive (true);
      Inv.SetActive (true);
  }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to load different sprites on a panel based on player level 1 Answer

,How to get the script of an element? or the GameObject of an Component? 1 Answer

Make object active and inactive repeatedly in a specific way? 2 Answers

In part assembly project, How can I check the part status whether it is fixed to correct place or not ? 0 Answers

Issue with ScreenToWorldPoint 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges