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Question by carlqwe · Jun 24, 2015 at 11:11 AM · movetowards

Move Towards MousePosition

Hey folks, here i have a code that is going to move the object its attatched to to my mouse position. But when ever i click it just goes up in the sky (the y axis), and i just want it to move in the Z,X axis. please help!

~carlqwe

 using UnityEngine;
 using System.Collections;
 
 public class GotoMouse : MonoBehaviour {
     
     public float speed = 1.5f;
     private Vector3 target;
     
     void Start () {
         target = transform.position;
     }
     
     void Update () {
         if (Input.GetMouseButtonDown(0)) {
             target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             target.x = transform.position.x;
         }
         transform.position = Vector3.MoveTowards(transform.position, target, speed * Time.deltaTime);
     }    
 }
 
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avatar image Magnomous · Jun 24, 2015 at 11:27 AM 0
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Try replace:

 target.x = transform.position.x;

with this:

 target.y = transform.position.y;

Also, does your game have top-down camera?

avatar image carlqwe · Jun 24, 2015 at 12:28 PM 0
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Yes i have a camera that is rotated 90 degrees in the x axis, (its looking down)

avatar image carlqwe · Jun 24, 2015 at 12:30 PM 0
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thank you it works but the object doesnt follow where my cursor is when i click it just goes in a random dirrection

avatar image Magnomous · Jun 24, 2015 at 12:31 PM 1
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Then this could help you: https://www.youtube.com/watch?v=h0DGxqmXGdw

avatar image carlqwe · Jun 24, 2015 at 01:25 PM 0
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Thank you i solved it!

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Answer by sakthi3003 · Jun 24, 2015 at 11:38 AM

You need to pass Transform position.y of the object to the target.position.y

target = new Vector3(target.x,transform.position.y,target.z);

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Answer by Umresh · Jun 24, 2015 at 11:24 AM

Try

 target = new vector3(target.x,transform.position.x,target.z);

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avatar image carlqwe · Jun 24, 2015 at 12:32 PM 0
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Thank you it works but the object is very slow to react and if i click somewhere it just goes an other dirrection..

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