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Question by carlqwe · Jun 24, 2015 at 07:15 PM · ai

Ai, problems (JS)

Hey, so i have a script that makes it posible to select a unit, and if the unit is selected a message will be sent to this script, and then your able to move the unit where ever you want, but if you deselect the unit it's not going to move. But i had in mind to have multiple of these units so i could select one spesific unit and move him where i want, and then move an other unit to an other spot. But it doesn't work, is there a way to fix this? I think it's becouse i have a characterController in the script, and on the unit itself. Anyways thanks and bye!

Movement Script:

 #pragma strict
 
 var speed : float;
 var position : Vector3;
 var controller : CharacterController;
 private var workerController : worker_Controller;
 
 function Start ()
 {
     position = transform.position;
     workerController = GameObject.Find("Worker").GetComponent(worker_Controller);
 }
 
 function Update ()
 {
     if (Input.GetMouseButton (1) && workerController.Selected == true)
     {
         locatePosition ();
     }
 
     moveToPosition ();
 }
 
 function locatePosition ()
 {
     var hit : RaycastHit;
     var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 
     if (Physics.Raycast(ray, hit, 1000f))
     {
         position = new Vector3(hit.point.x, hit.point.y, hit.point.z);
     }
 }
 
 function moveToPosition ()
 {
     if(Vector3.Distance (transform.position, position) > 1)
     {
         var newRotation : Quaternion = Quaternion.LookRotation(position-transform.position, Vector3.forward);
 
         newRotation.x = 0f;
         newRotation.z = 0f;
 
         transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * 10);
         controller.SimpleMove(transform.forward * speed);
     }
 }
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