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Question by ToboTheRibbler · Jun 25, 2015 at 01:00 PM · c#unity5drag-and-dropphysic

3D Drag&Drop with collision

Hi, I'm working on a game where the player has to set up a ladder. To let the player move different parts of the ladder, I wrote a draganddrop script by t$$anonymous$$s example: https://www.youtube.com/watch?v=NMt6Ibxa_XQ.

alt text

Now I'm t$$anonymous$$nking about how to add physic to t$$anonymous$$s scenario. I read a lot comments to t$$anonymous$$s problem but not$$anonymous$$ng I can realize in my situation. Why collision doesnt work when I transform an object by transform.position is clear. I also read about the DragRigidBody but I couldnt make it work in my project.

I realy need a accurate collision detection to show the different functions of the ladder and the behaviour of the ladder if the player did wrong. The ladder has to collide with a Wall, fall down on the floor, different parts of the ladder shall collide with each other and so on...

alt text

Any ideas how I can combine drag and drop and the physx-engine? Maybe a another method to transform the parts by drag and drop?

Thank you very much for solving tips. I dont have a clue.

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