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Question by awplays49 · Jun 25, 2015 at 09:33 PM · lagworldspaceworldlaggygalaxy

How to do the following

I am making a starbound type game, and so far I have cave generation. But does anyone know if each world is a different scene, or is the whole game one scene? if it is one scene, how is it generated so fast? If not, how do I create/copy scenes at runtime so that a random galaxy is created?

EDIT

I forgot to mention why Im asking, I have a military grade computer i bought yesterday, and when spawning only 1024x256 blocks, It lags for about half a second. that is terribly unoptimized, let alone having a million worlds that are loaded when first starting the game. However, i do not know this for sure. It could be loaded every time a new world is clicked, but that goes back to my question, how are scenes made? Can I use File.Create?

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avatar image Cherno · Jun 25, 2015 at 09:44 PM 0
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"only" 1024x256 are 262144 blocks. As for the rest: Impossible to answer since the way Starbound does it doesn't have to make sense in Unity (I assume that Starbound is not a Unity-made game). I could imagine having only one scene, with the current world generated from a file that holds that world's data; Other files are loaded and worlds generated in the scene as neccessary.

By the way, you might want to consider changing the thread title to something more descriptive :)

avatar image awplays49 · Jun 25, 2015 at 10:02 PM 0
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yes I will. so what's my game plan? how can I mimick this?

avatar image awplays49 · Jun 25, 2015 at 10:34 PM 0
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@Cherno :)

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