• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TommyEaves2002 · Jun 25, 2015 at 10:38 PM · collisionrigidbodycontroller

How can I make a Character Controller collide with a Rigidbody or another Character Controller

Hi, I have been trying to create my first game, completely with blocks as it is very simple, but I have ran into a major problem with my Character Controller on my player game object. I have a wall of small cubes which can be knocked over by moving into them with the player game object (which is just a simple cube) but for some reason the wall is only knocked down when the player has a Rigidbody component yet does not knock the wall down when the player has a Character Controller component attached instead. I need to use a character controller because it makes scripting my player game objects behaviour much easier to code and works a lot better. Also, I found it would be easier to use a character controller on my enemy game objects too but the player will not collide with them either. They will not even collide with each other.

If anybody knows how to fix both these problems it would be much appreciated.

Many Thanks,

Tommy Eaves

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Cherno · Jun 26, 2015 at 03:54 PM

You need to create the "wall knocking down effect" yourself when using a CC. When it comes into contact with the wall, apply force to it. Search for "how to make a CharacterController push things", there are several instructions for this, including one in the Unity User Manual.

CCs' should collide with one another; Check if they all have non-trigger colliders, and if their layers are set to register collisions under Settings->Physics.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TommyEaves2002 · Jun 26, 2015 at 07:01 PM 0
Share

Thanks Cherno, After following your instructions my game now works with the physics I was looking for ;)

avatar image Cherno · Jun 26, 2015 at 07:45 PM 0
Share

Good. Feel free to mark the answer as accepted if it indeed helped you :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Rigidbody and Collision Conflict in FPS game 0 Answers

RigidBody FPS Walker Collision Glitch 1 Answer

Looking for some advice for a Horse with Rigidbody 0 Answers

Are Character Controllers inefficient? 1 Answer

NavMesh Collision Detection? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges