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Question by CB-TV · Jun 25, 2015 at 10:04 PM · rigidbodycharactercontrollergravityslowmotionswimming

How can I slow Gravity

I would like to slow the gravity on the Character Controller. How would I go about doing this? Would I need to have a rigidbody or can it be done through the CC?

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Answer by Siloaman · Jun 26, 2015 at 03:44 AM

by their nature, character controllers dont obey the game engine physics rules like rigidbodies do. character controllers move exactly where you tell them to go by script. I assume that if you already have a fall speed, you should add more code to change the fall speed every few seconds.

example:

timer = 0;

if(!isGrounded){

timer += 1 * Time.deltaTime;

if(timer < 2) move speed equals 5

if(timer > 2 && timer < 5) move speed equals 3, etc..


Now if your question is actually about affecting the game engine gravity itself( like for rigidbodies) you can decrease it by changing Physics.gravity = new gravity

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avatar image CB-TV · Jun 26, 2015 at 01:30 PM 0
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Thanks for that!

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Answer by Eiyon · Jun 26, 2015 at 01:27 AM

It pretty much depends on your game's physics. if you have a rigidbody attached, do it with rigidbody. for example:

getComponent().AddForce(transform.up * someAmounts),

and if you want to set it on some amount just set the gravity itself.

or you can manipulate the transform.position.y in the same way;

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avatar image CB-TV · Jun 26, 2015 at 01:30 PM 0
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Thanks, I've done it a little differently than this but thanks anyway!

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