I’ve updated this question to reflect new information I have based on Josh’s suggestion below. I was able to narrow my trouble down to Parse initialization call. I get the exception “Culture name neutral not supported”
Details:
Version : Unity 5.1.1p2
Scripting backend : IL2Cpp
Architection: Universal
SDK Version: Simulator SDK
Xcode:
Xcode version 6.3.2
iOS deployment target 7.1
iPhone Simulator SDK 8.3
Parse version:
1.5.2
From the Stack Trace:
- ParseInitializeBehavior_Awake
- ParseInitializeBehavior_Initialize
- ParseClient
- ParseClient_get_Version()
- ParseName — in this function the value for ___assemblyName is : Parse.Unity, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null
- CultureInfo_CreateCulture (name = “neutral”)
- CultureInfo_ctor
- CultureInfo_ConstructInternalLocaleFromName
Raises “Culture name neutral is not supported”
Is there a fix for this?
Note : Duplicate thread on Parse’s forum on Stack Overflow here : xcode - Parse related Error while building Unity project for iOS (Culture name neutral is not supported) - Stack Overflow