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Question by Wizeon · Jan 10, 2010 at 11:05 PM · variable

Dynamic variable names

This might be answered but honestly couldn't find an answer.

How do I create dynamic variable names inside a loop for example? Or is this even possible?

for(i = 0; i < 10; i++) { var number+i = i; }

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avatar image Daniel Greenhorn · Nov 16, 2014 at 04:52 AM 0
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Related to the topic, if you obtain from a loop the relevant index that will enable you to build the exact string to match the name of a already defined constant, would that sting be accepted in Vector3, ins$$anonymous$$d of the name of that constant?

 ins$$anonymous$$d of: 
 const134 = 2.5f;
 Vector3 (const134,.....
 this : 
 str = name + index ;
 Vector3 (str, ....

If there are hundreds of constants for various cases, this will help very much to clean up the code (case 134 -> get name134 into the function, whatever value it would be loaded with at that time.

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Answer by Mortim · Jan 11, 2010 at 12:49 AM

Not sure to fully understand your question, but from the code sample you provide, it seems that you're looking for arrays.

var number:int[] = new int[10];

for(i = 0; i < 10; i++) number[i] = i;

See here for a documentation on arrays : http://unity3d.com/support/documentation/ScriptReference/Array.html

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avatar image Wizeon · Jan 11, 2010 at 03:17 AM 0
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Hah I forgot about arrays. Thanks for re$$anonymous$$ding me :) I blame the clock, I live in G$$anonymous$$T+2 so it's 5am here.

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Answer by Ashkan_gc · Jan 11, 2010 at 06:00 AM

if you really want dynamic names you can use a dictionary and then add keys with dynamic names with their values. use arrays because they are the fastest solution. if you need to access array elements much and need to search much in the array just use dictionaries.

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