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Question by Benjames · Jun 28, 2015 at 07:08 PM · rotationsphereplanetvectors

Angle between two vectors rotated by quaternion?

I am using the example code from t$$anonymous$$s post to rotate objects around a sphere..

http://answers.unity3d.com/questions/41050/how-can-i-make-movement-on-a-sphere.html

Essentially the velocity of the objects are stored in a Vector2 and I use the translate function, from the linked post, to update the position.

What I want to ac$$anonymous$$eve would be simple on 2d plane but I'm having difficult getting an angle on a sphere then converting it to a2d velocity i m trying to get the angle that would make it seem like objects are bouncing off of each other, but I'm not sure how to get the angle between the two objects.

alt text

I need to find "dir"(direction)..

vel=new Vector2(Mathf.Cos(dir)*4,Mathf.Sin(dir)*4);


speculative comments welcome.

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