Attack Animation not working

Hi

I recently got into creating games in Unity and decided to start off with a small 2D game

I used this Unity tutorial to help with the sprite animations and it all worked until I attempted to add in my attack animation in the code and animation and animator tabs but it did not work. Here is my code and where the ** is on either side is the code I have added to attempt to make this attack animation:

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {

	public float maxSpeed = 10f;
	bool facingRight = true;

	Animator anim;

	**public bool attack = false;**
	bool grounded = false;
	public Transform groundCheck;
	float groundRadius = 0.2f;
	public LayerMask isGround;
	public float jumpForce = 700f;

	void Start () {

		anim = GetComponent<Animator> ();
	
	}

	void FixedUpdate () {

		grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, isGround);
		anim.SetBool ("Ground", grounded);


		anim.SetFloat ("vSpeed", GetComponent<Rigidbody2D>().velocity.y);

		float move = Input.GetAxis ("Horizontal");

		anim.SetFloat ("speed", Mathf.Abs (move));

		GetComponent<Rigidbody2D>().velocity = new Vector2(move * maxSpeed,  GetComponent<Rigidbody2D>().velocity.y);

		if (move > 0 && !facingRight)
			Flip ();
		else if (move < 0 && facingRight)
			Flip ();
}

	void Update(){


		if (grounded && Input.GetKeyDown (KeyCode.Space)) {
			anim.SetBool("Ground", false);
			GetComponent<Rigidbody2D>().AddForce(new Vector2(0,jumpForce));

		**if (grounded && Input.GetKeyDown(KeyCode.C)){**
				**anim.SetBool("Attack", true);**
				**attack = true;**
			}
		}
	}

	void Flip(){
		facingRight = !facingRight;
		Vector3 theScale = transform.localScale;
		theScale.x *= -1;
		transform.localScale = theScale;
	}

}

I then created the transitions in the animator between the states such as if going from the idle animation state if attack = true then run the attack animation. If you need any more info I can provide it

Thank you very much!

Hard to debug from here but first try to look at your Animator window while the game is playing. Then press C and see if the “Attack” bool becomes “true”. You should be able to see why your animation is not working as expected.