• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jun 29, 2015 at 04:15 AM by starikcetin for the following reason:

The question is answered, right answer was accepted

This post has been wikified, any user with enough reputation can edit it.
avatar image
Question by starikcetin · Jun 29, 2015 at 03:28 AM · c#cameramovementlerpaxis

MouseWheel Lerp Smoothing Problem

In below code, smoothing works very well with X and Y axises (w-a-s-d), but somehow i can not smooth the zoom in and out (z axis, mouse wheel) with this code. What am i doing wrong? Thanks in advance.

 public float cameraMultiplierX, cameraMultiplierY, cameraMultiplierZ, cameraSmoothness;
 private float camX, camY, camZ;
     
 void Start () 
 {
     camX = 0;
     camY = 0;
     camZ = 0;
 }
 
 void Update()
 {
     Vector3 finalMovement = Vector3.zero;
 
     /* -- Raw inputs -- */
     float rawX = Input.GetAxis ("Horizontal") * cameraMultiplierX;
     float rawY = Input.GetAxis ("Vertical") * cameraMultiplierY;
     float rawZ = Input.GetAxis ("Mouse ScrollWheel") * cameraMultiplierZ;
         
     /* -- Lerps -- */
     camX = Mathf.Lerp (camX, rawX, cameraSmoothness * cameraMultiplierX);
     camY = Mathf.Lerp (camY, rawY, cameraSmoothness * cameraMultiplierY);
     camZ = Mathf.Lerp (camZ, rawZ, cameraSmoothness * cameraMultiplierZ);
         
     /* -- Final application -- */
     finalMovement = new Vector3 (camX, camY, camZ);
 
     mainCamera.transform.Translate(finalMovement * Time.deltaTime);
 }
Comment

People who like this

0 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Jun 29, 2015 at 03:43 AM 0
Share

Couple of things, what is the value of cameraSmoothness and cameraMultiplier? Second, if you go to Input settigns (Edit->Project settings->Input), you can set the snap value to false so that it does the lerping naturally.

avatar image starikcetin · Jun 29, 2015 at 03:47 AM 0
Share

Snaps are all false already. And I tried many different numbers, huge ones, small ones, ordinary ones... But i just can't manage to smooth out the zoom in and out. Currently adjusted values are these in order of decleration: "50, 50, 500, 10".

1 Reply

  • Sort: 
avatar image
Best Answer

Answer by fafase · Jun 29, 2015 at 03:53 AM

What is adjusted values? Does it mean cameraSmoothness and cameraMultiplier are 500 and 10?

In that case, it means your ratio of the lerp is 5000 while this value should be between 0 and 1.

Comment
starikcetin

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image starikcetin · Jun 29, 2015 at 03:57 AM 0
Share

Man, you saved the day. I thought the "t" in arguments stands for "time". Thank you.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making a bubble level (not a game but work tool) 1 Answer

Keep Camera from player at a certain distance while orbiting around player 2 Answers

Head Bobbing Effect is Glitching Out on Collision 0 Answers

Problems with Lerp. 1 Answer

Keeping an object constrained to a 2d radius based off of the camera 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges