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Question by Dizamok · Jun 29, 2015 at 09:49 AM · audioproject settings

Set "Disable Audio" of AudioManager from code

If I go to "Edit/Project Settings/Audio" I can see that there is a "Disable Audio" boolean but I can't find it anywhere in AudioSettings or AudioConfiguration.

Is it possible to set this from code ?

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Answer by GFX47 · Aug 26, 2015 at 04:01 PM

Code reflection is the solution: https://twitter.com/benblo42/status/636564845555511296

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Answer by Mykhaylo-Hnatyuk · Jun 29, 2015 at 12:34 PM

If you just want to mute all your audio sources, you can disable your AudioListener (it is on camera by default)

 AudioListener audioListener = GetComponent<AudioListener>(); 
 audioListener.enabled = false;

or just set the game sound volume to 0

 AudioListener.volume = 0.5F;
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avatar image MrFuzzzy · Feb 12, 2020 at 09:42 AM 0
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typo in:

 AudioListener.volume = 0.5F;

should of course be:

 AudioListener.volume = 0.0F;
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Answer by Dizamok · Jul 01, 2015 at 01:40 PM

I don't want to change the volume, I want to deactivate it entirely. I need to do this because the current FMOD DLLs for Xbox One only works with "Disable Audio" set to true. I want to be able to switch this boolean depending on which platform I'm building for.

I've tried using AudioSettings.Reset, but it never modifies "Disable Audio".

Any ideas ?

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avatar image DomeCreator · Aug 18, 2020 at 09:14 AM 0
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Some news about that ?

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