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Question by Geva93 · Jul 03, 2015 at 12:10 AM · rig

Any Direction/Idea to equip items on my modul?

I'm trying to make an RPG game - not a complex one. I made a cool inventory and everything works great. Now - I'm trying to equip/wear items on my charecter and I don't know how to do it. I searched a lot on the internet and I didn't found a solution for that. I'm able to equip/wear Weapons/Shield on my project because its easier then equip/wear - Chest,Helmet,Gloves and etc'. I'm trying to understand how to do it, like changing materials? or to create the same modul with all the equipments and each time I equip item - change the modul with it. I have no clue how to do it properly. Thanks a lot guys!

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Answer by Geva93 · Jul 07, 2015 at 12:11 PM

Well I reached for a great solution from this topic: http://forum.unity3d.com/threads/stitch-multiple-body-parts-into-one-character.16485/ It works perfectly.

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Answer by Johnz1234 · Jul 03, 2015 at 05:23 AM

 an easy way put helmet on your player deactive it so now you won't see helment,make a script
 public GameObject Helmet;
 OnTriggerEnter(){
 Destroy(gameObject);
 Helmet.SetActive(true);
 }
 }
 put this script to your Collectable like spining helmet or something and use drag and drop to add you GameObject- Halmet that need to be activate :D
 this is not the best way but it will get you started and you can use inventory equping stuff with this method :D
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avatar image Geva93 · Jul 03, 2015 at 09:26 AM 0
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Sorry but its not a good way to fix the problem,I know there is a way with skinned mesh,I'm still trying to figure it out,I came here because i wanted a good solution,or a good way to understand how to fix the problem.

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