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Question by Natos · Jul 03, 2015 at 07:40 AM · networkinginstantiateprefabnetworkunity multiplayer

[UNET] How to know the connectionID of a player ?

Hello,

Here is my problem : I know that you can spawn a prefab with NetworkServer.Spawn() but I don't know how to use properly NetworkServer.AddPlayerForConnection() before, to attribute the object to a player.

So here is my question : how do I know the connectionID of a player to use the AddPlayerForConnection ?

Thank you by advance :)

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Answer by seanr · Jul 05, 2015 at 08:08 PM

NetworkServer.AddPlayerForConnection() takes a playerControllerId. This would be zero unless you have more than one player per client.

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Answer by isidro02139 · Jul 03, 2015 at 05:39 PM

Natos, I don't know the answer, but at irc.freenode.net in the channel #unity3d-unet there are people who might!

In addition, some resources and code snippets are being gathered here: https://goo.gl/UmBBpM

Best of luck!

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avatar image Natos · Jul 04, 2015 at 04:25 PM 0
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Thank you very much ! I'll check it :)

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