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Question by yaser3808 · Jul 03, 2015 at 01:56 PM · background

Change of background image or postion during level change

Basically I have a game quite similar to a tetris game yet not the same. Anyways I wanna be able to change the background from level to level or at least I can keep three or 4 background yet I can have its position change to be infront of the camera with all the functions working properly between levels.

Any way to implement such a function or script in unity.

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Answer by W.Walter · Jul 04, 2015 at 02:45 AM

Don't change the position just to change its visibility. Think about it, that means the gpu must render all of the backgrounds even though only 1 will be visible. You need to toggle the backgrounds MeshRender, so only the active background is being renderered - or alternatively, change the texture itself on the 1 background.
If you need help to code that, you need to bury yourself at http://docs.unity3d.com/ScriptReference and learn some c#.

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