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Questions in topic: assetdatabase

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Bunny83 commented

How to create .asset file? Closed

Jan 10, '21 c#·scripting problem·assetdatabase·advice

0 Replies

0 Votes

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Ash-Blue commented

Renaming Child Assets in Project

Dec 20, '20 child·project·child object·assetdatabase·rename

4 Replies

1 Votes

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anszwa commented

Only PreProcess assets on first import.

Dec 14, '20 importing assets·assetdatabase·import model·preprocessor·import settings

1 Reply

0 Votes

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atur94 commented

Asset database refresh has become very slow

Dec 14, '20 slow·assetdatabase

3 Replies

1 Votes

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mephistoII666 commented

How to modify a sprite asset's animation2d bone and weights through editor scripts

Dec 9, '20 in Help Room

2 Replies

1 Votes

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MasterLu answered

How do I save assets from an asset bundle in the Editor?

Dec 8, '20 editor·assetdatabase·assetbundles·extensions

1 Reply

0 Votes

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patrik-org commented

How to update import settings for newly created asset during OnPostprocessAllAssets

Nov 27, '20 import·assetdatabase·assetpostprocessor

3 Replies

3 Votes

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Hellium edited

How to create custom asset files

Nov 16, '20 asset·assetdatabase

0 Replies

0 Votes

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CapnPoptart_ commented

Generate a connected list consisting of scriptable objects.

Nov 14, '20 editor·editor-scripting·asset·assetdatabase

1 Reply

0 Votes

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PlayCreatively answered

AssetDatabase.CreateAsset() - Value cannot be null

Nov 4, '20 object·asset·null·assetdatabase·data storage

2 Replies

0 Votes

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dbdenny commented

Could not load copied asset via AssetDatabase.LoadAssetAtPath

Nov 2, '20 editor·prefab·editor-scripting·assetdatabase·loadassetatpath

4 Replies

0 Votes

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emrexconi commented

how to load texture from C:\ Folder at Runtime build

Oct 15, '20 in Help Room

2 Replies

0 Votes

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neoneper commented

Multiple Nested ScriptableObjects

Oct 13, '20 in Help Room

0 Replies

1 Votes

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edem96 asked

Addressables: How to get a list of labels from loaded asset?

Sep 23, '20 assetbundle·label·assetdatabase·asset bundles·labels

0 Replies

0 Votes

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Karim-Largelabs edited

LoadAssetAtPath doesn't seem to work for ScriptableObject asset in AssetPostProcessor

Sep 20, '20 in Help Room

1 Reply

0 Votes

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Kobald-Klaus asked

Addressable not working after updating existing catalog

Sep 15, '20 in Help Room

0 Replies

0 Votes

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dCalle answered

How to move an asset to a newly created directory in the AssetDatabase ?

Sep 14, '20 editor·assetdatabase·folder·onpostprocessallassets

3 Replies

2 Votes

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Majnun commented

RenameAsset does not change the name of asset in Project Window in Awake() or OnEnable()

Sep 2, '20 editor·scriptableobject·assetdatabase·rename

1 Reply

0 Votes

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_dns_ commented

Removing invalid objects under asset

Aug 17, '20 scriptableobject·assetdatabase·editor extension

0 Replies

1 Votes

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Vitoras published

Unity AssetBundle One-time download

Aug 15, '20 scripting problem·assetbundle·asset·assetdatabase·webrequest

0 Replies

0 Votes

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unity_noZ0_6W70KHj0A asked

In an Addressable system, how to manage multiple profiles with different Remote Load Path without making a new build?

Aug 14, '20 c#·android·assetbundle·assetdatabase

0 Replies

0 Votes

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Bunny83 answered

Is it possible to avoid refreshing the entire database when saving or creating a single script?

Aug 14, '20 in Help Room

1 Reply

0 Votes

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laurentlavigne answered

How to Load a scene from addressable on the preloading scene without changing scenes?,How do I preload an addressable scene without changing the scene?

Aug 4, '20 assetbundle·scene-loading·scenes·assetdatabase·address

2 Replies

0 Votes

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danielandrino answered

How to move Animation Clips into Animator Controller?

Jul 22, '20 animator·editor-scripting·animator controller·animationclip·assetdatabase

1 Reply

0 Votes

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saberice commented

Why The shareMesh isn't full load when i load a prefab with SkinnedMeshRenderer in unity?

Jun 19, '20 mesh·meshrenderer·assetdatabase

1 Reply

0 Votes

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djexstas9 edited

Why unity tries to save clean assets?

Jun 11, '20 in Help Room

1 Reply

0 Votes

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CireKing answered

How do I import assets from the Asset Store while offline?

Jun 10, '20 asset·assets·asset store·assetdatabase

2 Replies

1 Votes

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AltaVR commented

Prefab as a subasset of a ScriptableObject

May 8, '20 asset·scriptableobject·assetdatabase·prefabutility

0 Replies

2 Votes

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n_rusev asked

Creating assets from code: what does this error mean?

May 8, '20 assetdatabase

0 Replies

0 Votes

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DearUnityPleaseAddSerializableDictionaries asked

How to add and remove installed packages more easily? E.g. Google Admob. Package control in Unity?

May 2, '20 assetbundle·asset store·package·packages·assetdatabase

0 Replies

0 Votes

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